
Dana Fox Artist Profile
I am a concept and motion designer designer who specialises in environments, both interior and exterior to varying scales. I am adept at interpreting a brief to tell a visual story, often with a focus on unusual aesthetics.
Though my predominant interest is environments, I am experienced at creating creatures and characters, utilising my knowledge of anatomy and shape language to show personality and storytelling.
I am proficient at creating art for interior and exterior sets with an eye towards establishing narrative, culture and context. I focus on environment and key art to visual express story beats, mood and overall aesthetic.
I have over ten years’ experience in the creative industry in costumes, theatrics and performance design. This experience informs my ability to quickly create impactful concept art.
Skills
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Experienced with Zbrush and Keyshot.
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Experience with Blender and Maya.
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Experience with Photoshop and Procreate.
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Experience with polygon modelling, texturing, lighting and rendering to support concept art.
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Strong understanding of fundamentals such as perspective, composition, value and colour theory.
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Flexible ability to work from thumbnails to final refined image.
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Strong background in performer biomechanics as they relate to costume.
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Experience with anatomy.
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Discipline and motivation when working alone.
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Efficient communication skills with a team.
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Ability to visualise and interpret an artistic brief.
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Experience with animation and turntables.
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Experience with production requirements including budgeting, security (including NDAs) and deadlines.
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Cash-handling; administration; team-building; interdepartmental liaising.
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